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Jim McGregor
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Posted - 2008.06.19 15:14:00 -
[1]
Edited by: Jim McGregor on 19/06/2008 15:16:35 Edited by: Jim McGregor on 19/06/2008 15:15:40
Originally by: Rane Javoke but it can stay out of falloff range (say, vs a mega) while pelting it with AC shells and heavy neut blasts. it just takes lots of skills, both in and out of game.
And time. You need like 10 minutes of shooting another battleship before it goes down, 30 minutes if its a caldari ship...
Gallente is much easier to win with. Once you're in range, the other ship dies most of the time, and *fast*.
Currently training for gallente ships to find out if they are as easy to win with as I think they are.
--- Its dead, Jim.
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Jim McGregor
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Posted - 2008.06.19 15:45:00 -
[2]
If you really want to discuss a boost, I would suggest reducing the damage penalty for shooting in falloff range.
--- Its dead, Jim.
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Jim McGregor
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Posted - 2008.06.20 08:11:00 -
[3]
Edited by: Jim McGregor on 20/06/2008 08:14:45
Originally by: Jalif Just collect a lot of "/signed" & show CCP or anybody that we feel that the tempest needs to be changed.
SO I just begin with the following:
"The Tempest needs to be boosted/changed to be align/ballanced with other BS's of the same priceclass"
/signed
Let me know when the thread reaches 100 pages like the Amarr thread did, and Ill put in a signed, just for kicks.
Its useless to sit around typing signed. What you need are good arguments and a crap load of patience to do the arguments 50 times over and over again to new people in the thread, while hardly anyone is going to agree with you unless they fly Tempests all day long. Got what it takes?
--- Its dead, Jim.
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Jim McGregor
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Posted - 2008.06.29 09:33:00 -
[4]
Edited by: Jim McGregor on 29/06/2008 09:34:55
I dont think CCP will do anything about this, since all these things have been mentioned tons of times during many years now.
But if they do, I think they should have a look and see if the falloff penalty is really motivated. The game has evolved a lot during these days, and maybe the reasons for it are no longer as strong as they once were.
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Jim McGregor
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Posted - 2008.07.13 10:46:00 -
[5]
Seriously, the Tempest could easily have 7 turrets without being overpowered. It would still be a average minmatar battleship, just less sucky. Compare it to the mega, dominix, raven, abaddon, rohk... it doesnt stand a chance.
I think the ship should at least have something to make it viable for combat.
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Originally by: Roguehalo Can you nano Titans?
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Jim McGregor
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Posted - 2008.07.14 15:54:00 -
[6]
Originally by: AstroPhobic The only problem with your first solution is you'll have to do one of two things:
1. Drastically increase damage. This makes problems when balancing vs. blasters. Autos shouldn't do more damage than blasters (even though they have more ehp ), so you have to be careful there.
2. Drastically increase falloff to make autos better than lasers at midrange. This introduces problems with autos getting stupid ranges with barrage, falloff rigs and falloff bonuses.
Now, I haven't run any numbers yet, but I don't think you find the balance between 1 and 2 without encountering either problem.
Which is why I'm promoting an optimal.
Decrease falloff damage and tracking penalty.
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Originally by: Roguehalo Can you nano Titans?
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Jim McGregor
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Posted - 2008.07.18 18:29:00 -
[7]
I think its the best looking battleship in the game, so its a tad frustrating it sucks so much.
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Originally by: Roguehalo Can you nano Titans?
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Jim McGregor
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Posted - 2008.07.19 11:28:00 -
[8]
Edited by: Jim McGregor on 19/07/2008 11:29:01
Originally by: Ambien Torca
Ammos: Make Fusion top tier ammo instead of EMP and possibly nudge up the ammo damages a bit.
I like this. Minmatar should have explosive damage as their trademark, not silly EMP, thats the Amarr thing.
Also swapping the armor/shield values on the typhoon has been requested for ages, but I guess it makes too much sense to be implemented on a minmatar ship. ---
Originally by: Roguehalo Can you nano Titans?
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Jim McGregor
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Posted - 2008.07.23 15:54:00 -
[9]
Edited by: Jim McGregor on 23/07/2008 15:54:58
Originally by: AstroPhobic Killing cruisers, HACs, and BCs seems to be an excellent niche for a minmatar BS to hold considering their current status in BS vs BS combat.
Every other battleship out there can do the same better so its not really a niche... except they suck more, but thats not a niche we want is it? 
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Originally by: Roguehalo Can you nano Titans?
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Jim McGregor
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Posted - 2008.07.23 16:55:00 -
[10]
Originally by: AstroPhobic
Gallente certainly doesn't do it very well, nor caldari. Amarr, yeah maybe, but this is why I want to emphasize agility, tracking, speed. We need to be good at something, and BS v BS doesn't seem to be realistic.
Im not sure what situations you are thinking of here. Help me out.  ---
Originally by: Roguehalo Can you nano Titans?
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Jim McGregor
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Posted - 2008.08.12 16:54:00 -
[11]
Edited by: Jim McGregor on 12/08/2008 16:57:54
Amarr had more than 100 pages without getting a dev comment.
You are wasting your time. Devs dont comment to threads like this. Maybe in a dev blog 6 months from now, somebody will mention that they are looking at swapping the shield/armor on the Typhoon, but I wouldnt expect any other changes.
Cross-train. If you are not willing to do that, I guess you still think minmatar are decent enough to fly.
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Originally by: Roguehalo Can you nano Titans?
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Jim McGregor
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Posted - 2008.08.13 16:12:00 -
[12]
Edited by: Jim McGregor on 13/08/2008 16:12:31
Originally by: AstroPhobic Did you miss the part where caldari mass got buffed and minmatar mass nerfed?
You did? That's not surprising.
CCP removed the changes, so my guess is that they bite off more than they could chew. They did not realize how nerfing speed changes every variable of the game, and hence everything needs to be rebalanced.
Thats my guess anyway, but they have said there will be a blog about it later.
Im on my way to skilling up every race so soon I wont care about nerfs.
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Originally by: Roguehalo Can you nano Titans?
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